![]() Customary/Tribal Partition: sort of a "might makes right" set up for tribal nations that can't keep control of new conquests on monarch death.Here's a rough mockup my proposed new layout for realm succession law: Instead of the current model, where you start on confederate partition and consistently fight civil wars/exploit the elective monarchy mechanics until you unlock a single-heir succession law, your succession law (at least in Western Europe) start on some type of elective law and allow you to move towards partible and ultimately single-heir hereditary succession. Rework the realm succession law screen with the goal of keeping succession customisable, interesting, and fun.Keep these unique laws limited by culture and unlocked through decisions rather than accessible through the de-jure title screen. Try to figure out a way, code permitting, for titles with a unique title succession law to still be counted when the realm succession law calls for partition.can still be in the game (and hopefully expanded upon in future updates) but there shouldn't be a way to exclude every title in the game from realm succession laws by spending some prestige. Unique succession systems like the Holy Roman Empire, the Byzantine Theme system, the Anglo-Saxon Witenagemot, Celtic Tanistry, etc. Remove most title-specific succession laws, and implement them where needed through decisions (no more spending prestige to get elective succession).So what's the solution? Here are my ideas: Compare how Kingdom titles are doled out in the following two screenshots (it still doesn't work exactly how I want it to after removing the title-specific succession law from Lotharingia, but at least the partition is more even). As the player, I should be able to replicate this by giving my sons counties/duchies in the corresponding kingdoms that I want them to inherit, but title-specific succession laws prohibit this as their inheritance is calculated separately. Historically (ignoring the craziness that ensued as his brothers' died) he tried very hard to keep his three sons happy by planning for them all to inherit contiguous Kingdom-level titles upon his death Karlmann was to get Bavaria, Ludwig the Younger was to get Saxony and Lotharingia, and Karl (the fat) was to get East Francia's Swabian core + Burgundy (Italy ended up falling into his lap as well). Take the case of Ludwig the German above. Titles with their own succession laws hinder the player's ability to control how their realm splits.This is not reflected in-game where elective succession is a tool the player can use to buff their hand-picked heir. Historically, the switch from a monarchy elected by the nobles to a hereditary model (even a system of partible inheritance) was considered a step forward. This makes little sense from the perspective of a medieval king whose primary motivation would have been to ensure the survival and longevity of his family, not the state (which didn't exist in a modern sense). ![]() The player perceives elective succession as better than hereditary succession until single-heir succession laws are unlocked.While I appreciate the unique situations and culturally specific customisations that the devs set up for us in the historical start-dates, this mechanic hinders gameplay in the long run and I don't think it is working as intended. Now, I suspect that this is not completely random from a gameplay perspective my guess is that Lotharingia needs male-only title-succession law in the 867 start-date to exclude his bastard children/female siblings from the succession and to ensure that King Louis II of Italy starts as his heir. Despite having confederate partition as his realm succession law, Lotharingia's "unique" male-only title succession law (added through this screen ↓) removes it completely from the realm succession process and leaves the player heir (Karlmann) with two kingdoms as though high partition were already researched: However, I do think that certain players' frustration after continuously losing top-level holdings in succession is what's behind what I do want to talk about: the "Title-Specific Succession Law exploit." To illustrate how this works and why it's a problem, I killed Lothair II and divided Lotharingia between the Karlings like it was in the 870 Treaty of Meersen this way we can jump into the game as Ludwig the German who now holds four kingdoms and has three sons. I know some players don't particularly like how single-heir succession laws are locked behind mid-game innovations, but that's not my concern here. ![]() Succession in CKIII is, in my opinion, really fun to manage once you get the hang of it.
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